package skills;

import org.bukkit.entity.Player;

public class Toughness extends Skill {

	public Toughness(Player player, int level, int exp) {
		super(player, level, exp);
	}
	@Override
	public void info() {
		super.info();
		message(0, "Active: Your punch disorents the next target for a shot time."); //implemented?
	    message(0, "Passive: Increase fist damage done by " + level/5 + "%");
		message(250, "Level 250 Passive: Halves damage taken form enviormental effects");
		message(750, "Level 750 Passive: Damage taken increases resistance for a short time");
	}
}
